Journey to the Splintered Land
A wizard rumored to hold the Tome of Lost Souls is on the run. This powerful grimoire can destroy Geneve’s order in an instant. She must capture him–and the Tome.
Geneve finds truth on her path. Monsters brutalize the world, and her leaders are complicit. Geneve damns herself through her choice of companions: a Feybrind who keeps his own counsel, a renegade illusionist, and one of the vile Vhemin.
Her quest to uncover the Tome’s secret remains. If she fails, not even the gods can stop the end of all things. Her armor has never felt so heavy.
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A colony world goes dark.
When Grace Gushiken and Nathan Chevell of the Tyche are hired to deliver a new transmitter for a downed Guild Bridge, they find the Absalom Delta colony deserted, its people enslaved by the insect-like Ezeroc. The aliens have descended like locusts on humanity, consuming all in their path. No one is safe. Even the Republic Navy is powerless against them. The ship and her crew need to test their skill and their luck to survive. Will Grace and Nate be able to work together to get away? Or will fears and rivalries from the past destroy humanity’s hopes, ceding victory to the Ezeroc?
Not sure where to begin? Start here: Ezeroc Wars Reading Guide.
Can’t get enough Nate and Grace? Try The Empire’s Rogues – Volume 1, where Nathan Chevell swashbuckles in Ganymede’s pirate port of Cadence, and Grace Gushiken runs to Starfire Station.
Become the Night’s Champion
Could just one night change your life forever?
Valentine Everard and Danielle Kendrick have the Night’s Favor: they are werewolves. There are many who would steal the Night’s dark gift from them. The Night’s Champions must face down the corporate interests of Big Pharma, battle with masters of dark Vodou, and make their last stand against both vampires and the Riders of the Apocalypse. Armies fall. Zombies roam the street, and no one is safe. The world is close to its final Judgment. What can a handful of souls do against the powers of the heavens?
Our Future is Forfeit
It’s 2150AD. There hasn’t been a corporate war… until now.
Mason Floyd is an augmented syndicate enforcer at the top of his game. His job is asset protection and acquisition, no questions asked.
Company tech is stolen on Mason’s watch. Rival megacorps want it, and they don’t mind killing him to get it. Framed for the theft, Mason runs. He tangles with off-grid rockstar Sadie Freeman on the grimy seam between the powerful and poor. Together they uncover a secret an entire city died to keep.
Hunted and desperate, they must team up to survive. Together Mason and Sadie can save the world. Apart, both are lost. They must trust each other or die.
Megacorps. Cyborgs. AI. Gene-spliced monsters. Syndicate enforcers. Off-grid illegals. Supersoldiers. Rock music. Violence. Einstein-Rosen bridges. Liquor. Enhanced reflexes. Power armor and energy weapons. Full body replacements. Swearing. Mind control. Telekenetics. G-Men. Drugs. Neural links. Orbital cannons. THIS IS CYBERPUNK.
Not sure where to begin? Start here: Future Forfeit Reading Guide.
Find out what happens in the aftermath of Chromed: Rogue: